Starting this blog over and I'll begin by talking about Raven Guard and it's tactics.
Raven Guard's chapter tactics allows units that aren't some type of Bulky to have Scout and Stealth first turn. Jump units with the Raven Guard tactic can use their jump pack in both movement and assault phases and can reroll failed hammer of wrath wounds.
Having scout on units is very handy. If the unit is not in a transport, then after both you and your opponents have deployed you can move the unit 6 inches in any direction you choose. If the unit is in a dedicated transport though, you can move the unit 12 inches in any direction. A free movement before any shooting starts is really nice for getting meltas and other weapons in range. First turn Stealth is nice too but you'll have to move into a ruin or terrain to really take advantage of it.
Jump packing is nice but be careful what you choose to fight. Assault marines aren't that good at assaulting other close combat oriented units. Stick them with flamers and send them hunting secondary targets like Pathfinders, Scouts, and the like. Vanguard Veterans can be good. I use mine to get my shooty units out of assaults. Stick a few lightning claws and melta bombs in there and you should have a decent unit for most things.
Raven Guard Chapter Tactics also makes your librarians very mobile. Stick it in a unit of allied thunder wolves and watch your opponent cry when you make them all invisible (Plus the Libby doesn't slow the wolves down).
Well I think that's all for the Chapter Tactics.
Have a good one!
Tharcos
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